建設省版 景観シミュレーションシステム
データ構造説明書

Copyright (C) Ministry of Construction


 第6章 サンプルデータ

6−1 サンプルデータ その1

#
#
    ROOT = GROUP();
    C000000 = COLOR(1.000000, 1.000000, 1.000000, 1.000000);
    C000001 = COLOR(0.784314, 0.784314, 0.784314, 1.000000);
    M000001 = MATERIAL(SPECULAR_50);
    GM000001 = GROUP();
    LM000001 = LINK(ROOT, GM000001);
#
#
    G000000 = GROUP();
    V000000 = COORD(-0.200000, 0.200000, 0.036000);
    V000001 = COORD(-0.200000, -0.200000, 0.036000);
    V000002 = COORD(0.200000, -0.200000, 0.036000);
    V000003 = COORD(0.200000, 0.200000, 0.036000);
    V000004 = COORD(-0.200000, 0.200000, 0.036000);
    V000005 = COORD(0.200000, 0.200000, 0.036000);
    V000006 = COORD(0.200000, 0.200000, 0.000000);
    V000007 = COORD(-0.200000, 0.200000, 0.000000);
    V000008 = COORD(-0.200000, -0.200000, 0.036000);
    V000009 = COORD(-0.200000, -0.200000, 0.000000);
    V000010 = COORD(0.200000, -0.200000, 0.000000);
    V000011 = COORD(0.200000, -0.200000, 0.036000);
    V000012 = COORD(-0.200000, 0.200000, 0.036000);
    V000013 = COORD(-0.200000, 0.200000, 0.000000);
    V000014 = COORD(-0.200000, -0.200000, 0.000000);
    V000015 = COORD(-0.200000, -0.200000, 0.036000);
    V000016 = COORD(0.200000, 0.200000, 0.036000);
    V000017 = COORD(0.200000, -0.200000, 0.036000);
    V000018 = COORD(0.200000, -0.200000, 0.000000);
    V000019 = COORD(0.200000, 0.200000, 0.000000);
    N000000 = NORMAL(0.000000, 0.000000, 1.000000);
    N000001 = NORMAL(0.000000, 0.000000, 1.000000);
    N000002 = NORMAL(0.000000, 0.000000, 1.000000);
    N000003 = NORMAL(0.000000, 0.000000, 1.000000);
    P000000 = VERTEX(V000000, N000000);
    P000001 = VERTEX(V000001, N000001);
    P000002 = VERTEX(V000002, N000002);
    P000003 = VERTEX(V000003, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000000, F000000);
#
    N000000 = NORMAL(0.000000, 1.000000, 0.000000);
    N000001 = NORMAL(0.000000, 1.000000, 0.000000);
    N000002 = NORMAL(0.000000, 1.000000, 0.000000);
    N000003 = NORMAL(0.000000, 1.000000, 0.000000);
    P000000 = VERTEX(V000004, N000000);
    P000001 = VERTEX(V000005, N000001);
    P000002 = VERTEX(V000006, N000002);
    P000003 = VERTEX(V000007, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000000, F000000);
#
    N000000 = NORMAL(0.000000, -1.000000, 0.000000);
    N000001 = NORMAL(0.000000, -1.000000, 0.000000);
    N000002 = NORMAL(0.000000, -1.000000, 0.000000);
    N000003 = NORMAL(0.000000, -1.000000, 0.000000);
    P000000 = VERTEX(V000008, N000000);
    P000001 = VERTEX(V000009, N000001);
    P000002 = VERTEX(V000010, N000002);
    P000003 = VERTEX(V000011, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000000, F000000);
#
    N000000 = NORMAL(-1.000000, 0.000000, 0.000000);
    N000001 = NORMAL(-1.000000, 0.000000, 0.000000);
    N000002 = NORMAL(-1.000000, 0.000000, 0.000000);
    N000003 = NORMAL(-1.000000, 0.000000, 0.000000);
    P000000 = VERTEX(V000012, N000000);
    P000001 = VERTEX(V000013, N000001);
    P000002 = VERTEX(V000014, N000002);
    P000003 = VERTEX(V000015, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000000, F000000);
#
    N000000 = NORMAL(1.000000, 0.000000, 0.000000);
    N000001 = NORMAL(1.000000, 0.000000, 0.000000);
    N000002 = NORMAL(1.000000, 0.000000, 0.000000);
    N000003 = NORMAL(1.000000, 0.000000, 0.000000);
    P000000 = VERTEX(V000016, N000000);
    P000001 = VERTEX(V000017, N000001);
    P000002 = VERTEX(V000018, N000002);
    P000003 = VERTEX(V000019, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000000, F000000);
#
    L000000 = LINK(GM000001, G000000);
#
#
    G000001 = GROUP();
    V000000 = COORD(-0.110000, 0.110000, 2.150000);
    V000001 = COORD(0.110000, 0.110000, 2.150000);
    V000002 = COORD(0.110000, 0.110000, 0.036000);
    V000003 = COORD(-0.110000, 0.110000, 0.036000);
    V000004 = COORD(-0.110000, -0.110000, 2.150000);
    V000005 = COORD(-0.110000, -0.110000, 0.036000);
    V000006 = COORD(0.110000, -0.110000, 0.036000);
    V000007 = COORD(0.110000, -0.110000, 2.150000);
    V000008 = COORD(-0.110000, 0.110000, 2.150000);
    V000009 = COORD(-0.110000, 0.110000, 0.036000);
    V000010 = COORD(-0.110000, -0.110000, 0.036000);
    V000011 = COORD(-0.110000, -0.110000, 2.150000);
    V000012 = COORD(0.110000, 0.110000, 2.150000);
    V000013 = COORD(0.110000, -0.110000, 2.150000);
    V000014 = COORD(0.110000, -0.110000, 0.036000);
    V000015 = COORD(0.110000, 0.110000, 0.036000);
    N000000 = NORMAL(-0.707107, 0.707107, 0.000000);
    N000001 = NORMAL(0.707107, 0.707107, 0.000000);
    N000002 = NORMAL(0.707107, 0.707107, 0.000000);
    N000003 = NORMAL(-0.707107, 0.707107, 0.000000);
    P000000 = VERTEX(V000000, N000000);
    P000001 = VERTEX(V000001, N000001);
    P000002 = VERTEX(V000002, N000002);
    P000003 = VERTEX(V000003, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000001, F000000);
#
    N000000 = NORMAL(-0.707107, -0.707107, 0.000000);
    N000001 = NORMAL(-0.707107, -0.707107, 0.000000);
    N000002 = NORMAL(0.707107, -0.707107, 0.000000);
    N000003 = NORMAL(0.707107, -0.707107, 0.000000);
    P000000 = VERTEX(V000004, N000000);
    P000001 = VERTEX(V000005, N000001);
    P000002 = VERTEX(V000006, N000002);
    P000003 = VERTEX(V000007, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000001, F000000);
#
    N000000 = NORMAL(-0.707107, 0.707107, 0.000000);
    N000001 = NORMAL(-0.707107, 0.707107, 0.000000);
    N000002 = NORMAL(-0.707107, -0.707107, 0.000000);
    N000003 = NORMAL(-0.707107, -0.707107, 0.000000);
    P000000 = VERTEX(V000008, N000000);
    P000001 = VERTEX(V000009, N000001);
    P000002 = VERTEX(V000010, N000002);
    P000003 = VERTEX(V000011, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000001, F000000);
#
    N000000 = NORMAL(0.707107, 0.707107, 0.000000);
    N000001 = NORMAL(0.707107, -0.707107, 0.000000);
    N000002 = NORMAL(0.707107, -0.707107, 0.000000);
    N000003 = NORMAL(0.707107, 0.707107, 0.000000);
    P000000 = VERTEX(V000012, N000000);
    P000001 = VERTEX(V000013, N000001);
    P000002 = VERTEX(V000014, N000002);
    P000003 = VERTEX(V000015, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000001, F000000);
#
    L000001 = LINK(GM000001, G000001);
#
#
    G000002 = GROUP();
    V000000 = COORD(-0.110000, 0.006000, 0.036000);
    V000001 = COORD(-0.190000, 0.006000, 0.036000);
    V000002 = COORD(-0.190000, 0.006000, 0.086000);
    V000003 = COORD(-0.110000, 0.006000, 0.236000);
    V000004 = COORD(-0.110000, -0.006000, 0.236000);
    V000005 = COORD(-0.110000, 0.006000, 0.236000);
    V000006 = COORD(-0.190000, 0.006000, 0.086000);
    V000007 = COORD(-0.190000, -0.006000, 0.086000);
    V000008 = COORD(-0.190000, -0.006000, 0.086000);
    V000009 = COORD(-0.190000, 0.006000, 0.086000);
    V000010 = COORD(-0.190000, 0.006000, 0.036000);
    V000011 = COORD(-0.190000, -0.006000, 0.036000);
    V000012 = COORD(-0.110000, -0.006000, 0.036000);
    V000013 = COORD(-0.110000, -0.006000, 0.236000);
    V000014 = COORD(-0.190000, -0.006000, 0.086000);
    V000015 = COORD(-0.190000, -0.006000, 0.036000);
    V000016 = COORD(0.110000, 0.006000, 0.036000);
    V000017 = COORD(0.110000, 0.006000, 0.236000);
    V000018 = COORD(0.190000, 0.006000, 0.086000);
    V000019 = COORD(0.190000, 0.006000, 0.036000);
    V000020 = COORD(0.110000, -0.006000, 0.236000);
    V000021 = COORD(0.190000, -0.006000, 0.086000);
    V000022 = COORD(0.190000, 0.006000, 0.086000);
    V000023 = COORD(0.110000, 0.006000, 0.236000);
    V000024 = COORD(0.190000, -0.006000, 0.086000);
    V000025 = COORD(0.190000, -0.006000, 0.036000);
    V000026 = COORD(0.190000, 0.006000, 0.036000);
    V000027 = COORD(0.190000, 0.006000, 0.086000);
    V000028 = COORD(0.110000, -0.006000, 0.036000);
    V000029 = COORD(0.190000, -0.006000, 0.036000);
    V000030 = COORD(0.190000, -0.006000, 0.086000);
    V000031 = COORD(0.110000, -0.006000, 0.236000);
    V000032 = COORD(0.006000, 0.110000, 0.036000);
    V000033 = COORD(0.006000, 0.190000, 0.036000);
    V000034 = COORD(0.006000, 0.190000, 0.086000);
    V000035 = COORD(0.006000, 0.110000, 0.236000);
    V000036 = COORD(-0.006000, 0.110000, 0.236000);
    V000037 = COORD(0.006000, 0.110000, 0.236000);
    V000038 = COORD(0.006000, 0.190000, 0.086000);
    V000039 = COORD(-0.006000, 0.190000, 0.086000);
    V000040 = COORD(-0.006000, 0.190000, 0.086000);
    V000041 = COORD(0.006000, 0.190000, 0.086000);
    V000042 = COORD(0.006000, 0.190000, 0.036000);
    V000043 = COORD(-0.006000, 0.190000, 0.036000);
    V000044 = COORD(-0.006000, 0.110000, 0.036000);
    V000045 = COORD(-0.006000, 0.110000, 0.236000);
    V000046 = COORD(-0.006000, 0.190000, 0.086000);
    V000047 = COORD(-0.006000, 0.190000, 0.036000);
    V000048 = COORD(0.006000, -0.110000, 0.036000);
    V000049 = COORD(0.006000, -0.110000, 0.236000);
    V000050 = COORD(0.006000, -0.190000, 0.086000);
    V000051 = COORD(0.006000, -0.190000, 0.036000);
    V000052 = COORD(-0.006000, -0.110000, 0.236000);
    V000053 = COORD(-0.006000, -0.190000, 0.086000);
    V000054 = COORD(0.006000, -0.190000, 0.086000);
    V000055 = COORD(0.006000, -0.110000, 0.236000);
    V000056 = COORD(-0.006000, -0.190000, 0.086000);
    V000057 = COORD(-0.006000, -0.190000, 0.036000);
    V000058 = COORD(0.006000, -0.190000, 0.036000);
    V000059 = COORD(0.006000, -0.190000, 0.086000);
    V000060 = COORD(-0.006000, -0.110000, 0.036000);
    V000061 = COORD(-0.006000, -0.190000, 0.036000);
    V000062 = COORD(-0.006000, -0.190000, 0.086000);
    V000063 = COORD(-0.006000, -0.110000, 0.236000);
    N000000 = NORMAL(0.000000, 1.000000, 0.000000);
    N000001 = NORMAL(0.000000, 1.000000, 0.000000);
    N000002 = NORMAL(0.000000, 1.000000, 0.000000);
    N000003 = NORMAL(0.000000, 1.000000, 0.000000);
    P000000 = VERTEX(V000000, N000000);
    P000001 = VERTEX(V000001, N000001);
    P000002 = VERTEX(V000002, N000002);
    P000003 = VERTEX(V000003, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000002, F000000);
#
    N000000 = NORMAL(-0.882353, 0.000000, 0.470588);
    N000001 = NORMAL(-0.882353, 0.000000, 0.470588);
    N000002 = NORMAL(-0.882353, 0.000000, 0.470588);
    N000003 = NORMAL(-0.882353, 0.000000, 0.470588);
    P000000 = VERTEX(V000004, N000000);
    P000001 = VERTEX(V000005, N000001);
    P000002 = VERTEX(V000006, N000002);
    P000003 = VERTEX(V000007, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000002, F000000);
#
    N000000 = NORMAL(-1.000000, 0.000000, 0.000000);
    N000001 = NORMAL(-1.000000, 0.000000, 0.000000);
    N000002 = NORMAL(-1.000000, 0.000000, 0.000000);
    N000003 = NORMAL(-1.000000, 0.000000, 0.000000);
    P000000 = VERTEX(V000008, N000000);
    P000001 = VERTEX(V000009, N000001);
    P000002 = VERTEX(V000010, N000002);
    P000003 = VERTEX(V000011, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000002, F000000);
#
    N000000 = NORMAL(0.000000, -1.000000, 0.000000);
    N000001 = NORMAL(0.000000, -1.000000, 0.000000);
    N000002 = NORMAL(0.000000, -1.000000, 0.000000);
    N000003 = NORMAL(0.000000, -1.000000, 0.000000);
    P000000 = VERTEX(V000012, N000000);
    P000001 = VERTEX(V000013, N000001);
    P000002 = VERTEX(V000014, N000002);
    P000003 = VERTEX(V000015, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000002, F000000);
#
    N000000 = NORMAL(0.000000, 1.000000, 0.000000);
    N000001 = NORMAL(0.000000, 1.000000, 0.000000);
    N000002 = NORMAL(0.000000, 1.000000, 0.000000);
    N000003 = NORMAL(0.000000, 1.000000, 0.000000);
    P000000 = VERTEX(V000016, N000000);
    P000001 = VERTEX(V000017, N000001);
    P000002 = VERTEX(V000018, N000002);
    P000003 = VERTEX(V000019, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000002, F000000);
#
    N000000 = NORMAL(0.882353, 0.000000, 0.470588);
    N000001 = NORMAL(0.882353, 0.000000, 0.470588);
    N000002 = NORMAL(0.882353, 0.000000, 0.470588);
    N000003 = NORMAL(0.882353, 0.000000, 0.470588);
    P000000 = VERTEX(V000020, N000000);
    P000001 = VERTEX(V000021, N000001);
    P000002 = VERTEX(V000022, N000002);
    P000003 = VERTEX(V000023, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000002, F000000);
#
    N000000 = NORMAL(1.000000, 0.000000, 0.000000);
    N000001 = NORMAL(1.000000, 0.000000, 0.000000);
    N000002 = NORMAL(1.000000, 0.000000, 0.000000);
    N000003 = NORMAL(1.000000, 0.000000, 0.000000);
    P000000 = VERTEX(V000024, N000000);
    P000001 = VERTEX(V000025, N000001);
    P000002 = VERTEX(V000026, N000002);
    P000003 = VERTEX(V000027, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000002, F000000);
#
    N000000 = NORMAL(0.000000, -1.000000, 0.000000);
    N000001 = NORMAL(0.000000, -1.000000, 0.000000);
    N000002 = NORMAL(0.000000, -1.000000, 0.000000);
    N000003 = NORMAL(0.000000, -1.000000, 0.000000);
    P000000 = VERTEX(V000028, N000000);
    P000001 = VERTEX(V000029, N000001);
    P000002 = VERTEX(V000030, N000002);
    P000003 = VERTEX(V000031, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000002, F000000);
#
    N000000 = NORMAL(1.000000, 0.000000, 0.000000);
    N000001 = NORMAL(1.000000, 0.000000, 0.000000);
    N000002 = NORMAL(1.000000, 0.000000, 0.000000);
    N000003 = NORMAL(1.000000, 0.000000, 0.000000);
    P000000 = VERTEX(V000032, N000000);
    P000001 = VERTEX(V000033, N000001);
    P000002 = VERTEX(V000034, N000002);
    P000003 = VERTEX(V000035, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000002, F000000);
#
    N000000 = NORMAL(0.000000, 0.882353, 0.470588);
    N000001 = NORMAL(0.000000, 0.882353, 0.470588);
    N000002 = NORMAL(0.000000, 0.882353, 0.470588);
    N000003 = NORMAL(0.000000, 0.882353, 0.470588);
    P000000 = VERTEX(V000036, N000000);
    P000001 = VERTEX(V000037, N000001);
    P000002 = VERTEX(V000038, N000002);
    P000003 = VERTEX(V000039, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000002, F000000);
#
    N000000 = NORMAL(0.000000, 1.000000, 0.000000);
    N000001 = NORMAL(0.000000, 1.000000, 0.000000);
    N000002 = NORMAL(0.000000, 1.000000, 0.000000);
    N000003 = NORMAL(0.000000, 1.000000, 0.000000);
    P000000 = VERTEX(V000040, N000000);
    P000001 = VERTEX(V000041, N000001);
    P000002 = VERTEX(V000042, N000002);
    P000003 = VERTEX(V000043, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000002, F000000);
#
    N000000 = NORMAL(-1.000000, 0.000000, 0.000000);
    N000001 = NORMAL(-1.000000, 0.000000, 0.000000);
    N000002 = NORMAL(-1.000000, 0.000000, 0.000000);
    N000003 = NORMAL(-1.000000, 0.000000, 0.000000);
    P000000 = VERTEX(V000044, N000000);
    P000001 = VERTEX(V000045, N000001);
    P000002 = VERTEX(V000046, N000002);
    P000003 = VERTEX(V000047, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000002, F000000);
#
    N000000 = NORMAL(1.000000, 0.000000, 0.000000);
    N000001 = NORMAL(1.000000, 0.000000, 0.000000);
    N000002 = NORMAL(1.000000, 0.000000, 0.000000);
    N000003 = NORMAL(1.000000, 0.000000, 0.000000);
    P000000 = VERTEX(V000048, N000000);
    P000001 = VERTEX(V000049, N000001);
    P000002 = VERTEX(V000050, N000002);
    P000003 = VERTEX(V000051, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000002, F000000);
#
    N000000 = NORMAL(0.000000, -0.882353, 0.470588);
    N000001 = NORMAL(0.000000, -0.882353, 0.470588);
    N000002 = NORMAL(0.000000, -0.882353, 0.470588);
    N000003 = NORMAL(0.000000, -0.882353, 0.470588);
    P000000 = VERTEX(V000052, N000000);
    P000001 = VERTEX(V000053, N000001);
    P000002 = VERTEX(V000054, N000002);
    P000003 = VERTEX(V000055, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000002, F000000);
#
    N000000 = NORMAL(0.000000, -1.000000, 0.000000);
    N000001 = NORMAL(0.000000, -1.000000, 0.000000);
    N000002 = NORMAL(0.000000, -1.000000, 0.000000);
    N000003 = NORMAL(0.000000, -1.000000, 0.000000);
    P000000 = VERTEX(V000056, N000000);
    P000001 = VERTEX(V000057, N000001);
    P000002 = VERTEX(V000058, N000002);
    P000003 = VERTEX(V000059, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000002, F000000);
#
    N000000 = NORMAL(-1.000000, 0.000000, 0.000000);
    N000001 = NORMAL(-1.000000, 0.000000, 0.000000);
    N000002 = NORMAL(-1.000000, 0.000000, 0.000000);
    N000003 = NORMAL(-1.000000, 0.000000, 0.000000);
    P000000 = VERTEX(V000060, N000000);
    P000001 = VERTEX(V000061, N000001);
    P000002 = VERTEX(V000062, N000002);
    P000003 = VERTEX(V000063, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000002, F000000);
#
    L000002 = LINK(GM000001, G000002);
#
#
    G000003 = GROUP();
    V000000 = COORD(0.110000, -0.110000, 2.150000);
    V000001 = COORD(0.110000, 0.110000, 2.150000);
    V000002 = COORD(0.060000, 0.060000, 8.966717);
    V000003 = COORD(0.060000, -0.060000, 8.966717);
    V000004 = COORD(0.110000, 0.110000, 2.150000);
    V000005 = COORD(-0.110000, 0.110000, 2.150000);
    V000006 = COORD(-0.060000, 0.060000, 8.966717);
    V000007 = COORD(0.060000, 0.060000, 8.966717);
    V000008 = COORD(-0.110000, 0.110000, 2.150000);
    V000009 = COORD(-0.110000, -0.110000, 2.150000);
    V000010 = COORD(-0.060000, -0.060000, 8.966717);
    V000011 = COORD(-0.060000, 0.060000, 8.966717);
    V000012 = COORD(-0.110000, -0.110000, 2.150000);
    V000013 = COORD(0.110000, -0.110000, 2.150000);
    V000014 = COORD(0.060000, -0.060000, 8.966717);
    V000015 = COORD(-0.060000, -0.060000, 8.966717);
    N000000 = NORMAL(0.707069, -0.707069, 0.010373);
    N000001 = NORMAL(0.707069, 0.707069, 0.010373);
    N000002 = NORMAL(0.707069, 0.707069, 0.010373);
    N000003 = NORMAL(0.707069, -0.707069, 0.010373);
    P000000 = VERTEX(V000000, N000000);
    P000001 = VERTEX(V000001, N000001);
    P000002 = VERTEX(V000002, N000002);
    P000003 = VERTEX(V000003, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000003, F000000);
#
    N000000 = NORMAL(0.707069, 0.707069, 0.010373);
    N000001 = NORMAL(-0.707069, 0.707069, 0.010373);
    N000002 = NORMAL(-0.707069, 0.707069, 0.010373);
    N000003 = NORMAL(0.707069, 0.707069, 0.010373);
    P000000 = VERTEX(V000004, N000000);
    P000001 = VERTEX(V000005, N000001);
    P000002 = VERTEX(V000006, N000002);
    P000003 = VERTEX(V000007, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000003, F000000);
#
    N000000 = NORMAL(-0.707069, 0.707069, 0.010373);
    N000001 = NORMAL(-0.707069, -0.707069, 0.010373);
    N000002 = NORMAL(-0.707069, -0.707069, 0.010373);
    N000003 = NORMAL(-0.707069, 0.707069, 0.010373);
    P000000 = VERTEX(V000008, N000000);
    P000001 = VERTEX(V000009, N000001);
    P000002 = VERTEX(V000010, N000002);
    P000003 = VERTEX(V000011, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000003, F000000);
#
    N000000 = NORMAL(-0.707069, -0.707069, 0.010373);
    N000001 = NORMAL(0.707069, -0.707069, 0.010373);
    N000002 = NORMAL(0.707069, -0.707069, 0.010373);
    N000003 = NORMAL(-0.707069, -0.707069, 0.010373);
    P000000 = VERTEX(V000012, N000000);
    P000001 = VERTEX(V000013, N000001);
    P000002 = VERTEX(V000014, N000002);
    P000003 = VERTEX(V000015, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000003, F000000);
#
    L000003 = LINK(GM000001, G000003);
#
#
    G000004 = GROUP();
    V000000 = COORD(0.060000, 2.715528, 10.080863);
    V000001 = COORD(-0.060000, 2.715528, 10.080863);
    V000002 = COORD(-0.060000, 2.240528, 10.040863);
    V000003 = COORD(0.060000, 2.240528, 10.040863);
    V000004 = COORD(0.060000, 2.715528, 10.080863);
    V000005 = COORD(0.040000, 3.010528, 9.980863);
    V000006 = COORD(-0.040000, 3.010528, 9.980863);
    V000007 = COORD(-0.060000, 2.715528, 10.080863);
    V000008 = COORD(0.060000, 2.240528, 10.040863);
    V000009 = COORD(0.200000, 2.715528, 10.020863);
    V000010 = COORD(0.060000, 2.715528, 10.080863);
    V000011 = COORD(0.060000, 2.715528, 10.080863);
    V000012 = COORD(0.200000, 2.715528, 10.020863);
    V000013 = COORD(0.040000, 3.010528, 9.980863);
    V000014 = COORD(-0.060000, 2.240528, 10.040863);
    V000015 = COORD(-0.060000, 2.715528, 10.080863);
    V000016 = COORD(-0.200000, 2.715528, 10.020863);
    V000017 = COORD(-0.060000, 2.715528, 10.080863);
    V000018 = COORD(-0.040000, 3.010528, 9.980863);
    V000019 = COORD(-0.200000, 2.715528, 10.020863);
    N000000 = NORMAL(0.199525, 0.125150, 0.971868);
    N000001 = NORMAL(-0.199525, 0.125150, 0.971868);
    N000002 = NORMAL(-0.200441, -0.082210, 0.976250);
    N000003 = NORMAL(0.200441, -0.082210, 0.976250);
    P000000 = VERTEX(V000000, N000000);
    P000001 = VERTEX(V000001, N000001);
    P000002 = VERTEX(V000002, N000002);
    P000003 = VERTEX(V000003, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000004, F000000);
#
    N000000 = NORMAL(0.199525, 0.125150, 0.971868);
    N000001 = NORMAL(0.190053, 0.326722, 0.925815);
    N000002 = NORMAL(-0.190053, 0.326722, 0.925815);
    N000003 = NORMAL(-0.199525, 0.125150, 0.971868);
    P000000 = VERTEX(V000004, N000000);
    P000001 = VERTEX(V000005, N000001);
    P000002 = VERTEX(V000006, N000002);
    P000003 = VERTEX(V000007, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000004, F000000);
#
    N000000 = NORMAL(0.200441, -0.082210, 0.976250);
    N000001 = NORMAL(0.390874, 0.124154, 0.912033);
    N000002 = NORMAL(0.199525, 0.125150, 0.971868);
    P000000 = VERTEX(V000008, N000000);
    P000001 = VERTEX(V000009, N000001);
    P000002 = VERTEX(V000010, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000004, F000000);
#
    N000000 = NORMAL(0.199525, 0.125150, 0.971868);
    N000001 = NORMAL(0.390874, 0.124154, 0.912033);
    N000002 = NORMAL(0.190053, 0.326722, 0.925815);
    P000000 = VERTEX(V000011, N000000);
    P000001 = VERTEX(V000012, N000001);
    P000002 = VERTEX(V000013, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000004, F000000);
#
    N000000 = NORMAL(-0.200441, -0.082210, 0.976250);
    N000001 = NORMAL(-0.199525, 0.125150, 0.971868);
    N000002 = NORMAL(-0.390874, 0.124154, 0.912033);
    P000000 = VERTEX(V000014, N000000);
    P000001 = VERTEX(V000015, N000001);
    P000002 = VERTEX(V000016, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000004, F000000);
#
    N000000 = NORMAL(-0.199525, 0.125150, 0.971868);
    N000001 = NORMAL(-0.190053, 0.326722, 0.925815);
    N000002 = NORMAL(-0.390874, 0.124154, 0.912033);
    P000000 = VERTEX(V000017, N000000);
    P000001 = VERTEX(V000018, N000001);
    P000002 = VERTEX(V000019, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000004, F000000);
#
    L000004 = LINK(GM000001, G000004);
#
#
    G000005 = GROUP();
    V000000 = COORD(0.060000, 2.240528, 10.040863);
    V000001 = COORD(-0.060000, 2.240528, 10.040863);
    V000002 = COORD(-0.020000, 2.240528, 9.960863);
    V000003 = COORD(0.020000, 2.240528, 9.960863);
    V000004 = COORD(0.040000, 2.990528, 9.900863);
    V000005 = COORD(0.040000, 3.010528, 9.980863);
    V000006 = COORD(0.180000, 2.715528, 9.900863);
    V000007 = COORD(0.180000, 2.715528, 9.900863);
    V000008 = COORD(0.040000, 3.010528, 9.980863);
    V000009 = COORD(0.200000, 2.715528, 10.020863);
    V000010 = COORD(0.200000, 2.715528, 10.020863);
    V000011 = COORD(0.110909, 2.440528, 10.033590);
    V000012 = COORD(0.180000, 2.715528, 9.900863);
    V000013 = COORD(0.180000, 2.715528, 9.900863);
    V000014 = COORD(0.110909, 2.440528, 10.033590);
    V000015 = COORD(0.070910, 2.440528, 9.900863);
    V000016 = COORD(0.070910, 2.440528, 9.900863);
    V000017 = COORD(0.110909, 2.440528, 10.033590);
    V000018 = COORD(0.060000, 2.240528, 10.040863);
    V000019 = COORD(0.070910, 2.440528, 9.900863);
    V000020 = COORD(0.060000, 2.240528, 10.040863);
    V000021 = COORD(0.020000, 2.240528, 9.960863);
    V000022 = COORD(-0.070910, 2.440528, 9.900863);
    V000023 = COORD(0.070910, 2.440528, 9.900863);
    V000024 = COORD(0.020000, 2.240528, 9.960863);
    V000025 = COORD(-0.020000, 2.240528, 9.960863);
    V000026 = COORD(0.040000, 3.010528, 9.980863);
    V000027 = COORD(0.040000, 2.990528, 9.900863);
    V000028 = COORD(-0.040000, 2.990528, 9.900863);
    V000029 = COORD(-0.040000, 3.010528, 9.980863);
    V000030 = COORD(-0.040000, 2.990528, 9.900863);
    V000031 = COORD(-0.180000, 2.715528, 9.900863);
    V000032 = COORD(-0.040000, 3.010528, 9.980863);
    V000033 = COORD(-0.180000, 2.715528, 9.900863);
    V000034 = COORD(-0.200000, 2.715528, 10.020863);
    V000035 = COORD(-0.040000, 3.010528, 9.980863);
    V000036 = COORD(-0.200000, 2.715528, 10.020863);
    V000037 = COORD(-0.180000, 2.715528, 9.900863);
    V000038 = COORD(-0.110909, 2.440528, 10.033590);
    V000039 = COORD(-0.180000, 2.715528, 9.900863);
    V000040 = COORD(-0.070910, 2.440528, 9.900863);
    V000041 = COORD(-0.110909, 2.440528, 10.033590);
    V000042 = COORD(-0.070910, 2.440528, 9.900863);
    V000043 = COORD(-0.060000, 2.240528, 10.040863);
    V000044 = COORD(-0.110909, 2.440528, 10.033590);
    V000045 = COORD(-0.070910, 2.440528, 9.900863);
    V000046 = COORD(-0.020000, 2.240528, 9.960863);
    V000047 = COORD(-0.060000, 2.240528, 10.040863);
    V000048 = COORD(0.070910, 2.440528, 9.900863);
    V000049 = COORD(-0.070910, 2.440528, 9.900863);
    V000050 = COORD(-0.180000, 2.715528, 9.900863);
    V000051 = COORD(-0.040000, 2.990528, 9.900863);
    V000052 = COORD(0.040000, 2.990528, 9.900863);
    V000053 = COORD(0.180000, 2.715528, 9.900863);
    N000000 = NORMAL(0.000000, -1.000000, 0.000000);
    N000001 = NORMAL(0.000000, -1.000000, 0.000000);
    N000002 = NORMAL(0.000000, -1.000000, 0.000000);
    N000003 = NORMAL(0.000000, -1.000000, 0.000000);
    P000000 = VERTEX(V000000, N000000);
    P000001 = VERTEX(V000001, N000001);
    P000002 = VERTEX(V000002, N000002);
    P000003 = VERTEX(V000003, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000005, F000000);
#
    N000000 = NORMAL(0.885486, 0.450793, -0.112700);
    N000001 = NORMAL(0.885486, 0.450793, -0.112700);
    N000002 = NORMAL(0.885486, 0.450793, -0.112700);
    P000000 = VERTEX(V000004, N000000);
    P000001 = VERTEX(V000005, N000001);
    P000002 = VERTEX(V000006, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000005, F000000);
#
    N000000 = NORMAL(0.877753, 0.456233, -0.146292);
    N000001 = NORMAL(0.877753, 0.456233, -0.146292);
    N000002 = NORMAL(0.877753, 0.456233, -0.146292);
    P000000 = VERTEX(V000007, N000000);
    P000001 = VERTEX(V000008, N000001);
    P000002 = VERTEX(V000009, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000005, F000000);
#
    N000000 = NORMAL(0.937495, -0.310949, -0.156249);
    N000001 = NORMAL(0.937495, -0.310949, -0.156249);
    N000002 = NORMAL(0.937495, -0.310949, -0.156249);
    P000000 = VERTEX(V000010, N000000);
    P000001 = VERTEX(V000011, N000001);
    P000002 = VERTEX(V000012, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000005, F000000);
#
    N000000 = NORMAL(0.895078, -0.355069, -0.269743);
    N000001 = NORMAL(0.895078, -0.355069, -0.269743);
    N000002 = NORMAL(0.895078, -0.355069, -0.269743);
    P000000 = VERTEX(V000013, N000000);
    P000001 = VERTEX(V000014, N000001);
    P000002 = VERTEX(V000015, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000005, F000000);
#
    N000000 = NORMAL(0.927952, -0.246375, -0.279650);
    N000001 = NORMAL(0.927952, -0.246375, -0.279650);
    N000002 = NORMAL(0.927952, -0.246375, -0.279650);
    P000000 = VERTEX(V000016, N000000);
    P000001 = VERTEX(V000017, N000001);
    P000002 = VERTEX(V000018, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000005, F000000);
#
    N000000 = NORMAL(0.841060, -0.340252, -0.420531);
    N000001 = NORMAL(0.841060, -0.340252, -0.420531);
    N000002 = NORMAL(0.841060, -0.340252, -0.420531);
    P000000 = VERTEX(V000019, N000000);
    P000001 = VERTEX(V000020, N000001);
    P000002 = VERTEX(V000021, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000005, F000000);
#
    N000000 = NORMAL(0.000000, -0.287350, -0.957826);
    N000001 = NORMAL(0.000000, -0.287350, -0.957826);
    N000002 = NORMAL(0.000000, -0.287350, -0.957826);
    N000003 = NORMAL(0.000000, -0.287350, -0.957826);
    P000000 = VERTEX(V000022, N000000);
    P000001 = VERTEX(V000023, N000001);
    P000002 = VERTEX(V000024, N000002);
    P000003 = VERTEX(V000025, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000005, F000000);
#
    N000000 = NORMAL(0.000000, 0.970142, -0.242538);
    N000001 = NORMAL(0.000000, 0.970142, -0.242538);
    N000002 = NORMAL(0.000000, 0.970142, -0.242538);
    N000003 = NORMAL(0.000000, 0.970142, -0.242538);
    P000000 = VERTEX(V000026, N000000);
    P000001 = VERTEX(V000027, N000001);
    P000002 = VERTEX(V000028, N000002);
    P000003 = VERTEX(V000029, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000005, F000000);
#
    N000000 = NORMAL(-0.885486, 0.450793, -0.112700);
    N000001 = NORMAL(-0.885486, 0.450793, -0.112700);
    N000002 = NORMAL(-0.885486, 0.450793, -0.112700);
    P000000 = VERTEX(V000030, N000000);
    P000001 = VERTEX(V000031, N000001);
    P000002 = VERTEX(V000032, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000005, F000000);
#
    N000000 = NORMAL(-0.877753, 0.456233, -0.146292);
    N000001 = NORMAL(-0.877753, 0.456233, -0.146292);
    N000002 = NORMAL(-0.877753, 0.456233, -0.146292);
    P000000 = VERTEX(V000033, N000000);
    P000001 = VERTEX(V000034, N000001);
    P000002 = VERTEX(V000035, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000005, F000000);
#
    N000000 = NORMAL(-0.937495, -0.310949, -0.156249);
    N000001 = NORMAL(-0.937495, -0.310949, -0.156249);
    N000002 = NORMAL(-0.937495, -0.310949, -0.156249);
    P000000 = VERTEX(V000036, N000000);
    P000001 = VERTEX(V000037, N000001);
    P000002 = VERTEX(V000038, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000005, F000000);
#
    N000000 = NORMAL(-0.895078, -0.355069, -0.269743);
    N000001 = NORMAL(-0.895078, -0.355069, -0.269743);
    N000002 = NORMAL(-0.895078, -0.355069, -0.269743);
    P000000 = VERTEX(V000039, N000000);
    P000001 = VERTEX(V000040, N000001);
    P000002 = VERTEX(V000041, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000005, F000000);
#
    N000000 = NORMAL(-0.927952, -0.246375, -0.279650);
    N000001 = NORMAL(-0.927952, -0.246375, -0.279650);
    N000002 = NORMAL(-0.927952, -0.246375, -0.279650);
    P000000 = VERTEX(V000042, N000000);
    P000001 = VERTEX(V000043, N000001);
    P000002 = VERTEX(V000044, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000005, F000000);
#
    N000000 = NORMAL(-0.841060, -0.340252, -0.420531);
    N000001 = NORMAL(-0.841060, -0.340252, -0.420531);
    N000002 = NORMAL(-0.841060, -0.340252, -0.420531);
    P000000 = VERTEX(V000045, N000000);
    P000001 = VERTEX(V000046, N000001);
    P000002 = VERTEX(V000047, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000005, F000000);
#
    N000000 = NORMAL(0.000000, 0.000000, -1.000000);
    N000001 = NORMAL(0.000000, 0.000000, -1.000000);
    N000002 = NORMAL(0.000000, 0.000000, -1.000000);
    N000003 = NORMAL(0.000000, 0.000000, -1.000000);
    N000004 = NORMAL(0.000000, 0.000000, -1.000000);
    N000005 = NORMAL(0.000000, 0.000000, -1.000000);
    P000000 = VERTEX(V000048, N000000);
    P000001 = VERTEX(V000049, N000001);
    P000002 = VERTEX(V000050, N000002);
    P000003 = VERTEX(V000051, N000003);
    P000004 = VERTEX(V000052, N000004);
    P000005 = VERTEX(V000053, N000005);
    F000000 = FACE(P000000, P000001, P000002, P000003, P000004, P000005);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000005, F000000);
#
    L000005 = LINK(GM000001, G000005);
#
#
    G000006 = GROUP();
    V000000 = COORD(0.000000, 0.060000, 8.966717);
    V000001 = COORD(0.000000, 0.455550, 9.442864);
    V000002 = COORD(0.050641, 0.429365, 9.490598);
    V000003 = COORD(0.053884, 0.006026, 8.986219);
    V000004 = COORD(0.053884, 0.006026, 8.986219);
    V000005 = COORD(0.050641, 0.429365, 9.490598);
    V000006 = COORD(0.000000, 0.403283, 9.538143);
    V000007 = COORD(0.000000, 0.000000, 9.062047);
    V000008 = COORD(0.000000, 0.000000, 9.062047);
    V000009 = COORD(0.000000, 0.403282, 9.538143);
    V000010 = COORD(-0.050642, 0.429365, 9.490598);
    V000011 = COORD(-0.053884, 0.006026, 8.986219);
    V000012 = COORD(-0.053884, 0.006026, 8.986219);
    V000013 = COORD(-0.050642, 0.429365, 9.490598);
    V000014 = COORD(0.000000, 0.455550, 9.442864);
    V000015 = COORD(0.000000, 0.060000, 8.966717);
    V000016 = COORD(0.000000, 0.455550, 9.442864);
    V000017 = COORD(0.000000, 2.240528, 9.960863);
    V000018 = COORD(0.037573, 2.240528, 10.000000);
    V000019 = COORD(0.050641, 0.429365, 9.490598);
    V000020 = COORD(0.050641, 0.429365, 9.490598);
    V000021 = COORD(0.037573, 2.240528, 10.000000);
    V000022 = COORD(0.000000, 2.240528, 10.038955);
    V000023 = COORD(0.000000, 0.403282, 9.538143);
    V000024 = COORD(0.000000, 0.403282, 9.538143);
    V000025 = COORD(0.000000, 2.240528, 10.038955);
    V000026 = COORD(-0.037573, 2.240528, 10.000000);
    V000027 = COORD(-0.050642, 0.429365, 9.490598);
    V000028 = COORD(-0.000001, 0.403283, 9.538142);
    V000029 = COORD(-0.050642, 0.429365, 9.490598);
    V000030 = COORD(-0.037573, 2.240528, 10.000000);
    V000031 = COORD(0.000000, 2.240528, 9.960863);
    V000032 = COORD(0.000000, 0.455550, 9.442864);
    N000000 = NORMAL(0.707440, 0.543622, -0.451668);
    N000001 = NORMAL(0.727824, 0.376854, -0.572933);
    N000002 = NORMAL(0.948910, 0.245434, -0.198324);
    N000003 = NORMAL(0.707440, 0.543622, -0.451668);
    P000000 = VERTEX(V000000, N000000);
    P000001 = VERTEX(V000001, N000001);
    P000002 = VERTEX(V000002, N000002);
    P000003 = VERTEX(V000003, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000006, F000000);
#
    N000000 = NORMAL(0.706198, -0.540154, 0.457731);
    N000001 = NORMAL(0.949927, -0.235566, 0.205297);
    N000002 = NORMAL(0.332217, -0.587167, 0.738151);
    N000003 = NORMAL(0.000003, -0.762915, 0.646499);
    P000000 = VERTEX(V000004, N000000);
    P000001 = VERTEX(V000005, N000001);
    P000002 = VERTEX(V000006, N000002);
    P000003 = VERTEX(V000007, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000006, F000000);
#
    N000000 = NORMAL(0.000003, -0.762915, 0.646499);
    N000001 = NORMAL(-0.469948, -0.475768, 0.743501);
    N000002 = NORMAL(-0.949926, -0.235569, 0.205300);
    N000003 = NORMAL(-0.706194, -0.540157, 0.457733);
    P000000 = VERTEX(V000008, N000000);
    P000001 = VERTEX(V000009, N000001);
    P000002 = VERTEX(V000010, N000002);
    P000003 = VERTEX(V000011, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000006, F000000);
#
    N000000 = NORMAL(-0.707437, 0.543624, -0.451670);
    N000001 = NORMAL(-0.948909, 0.245437, -0.198325);
    N000002 = NORMAL(-0.727821, 0.376856, -0.572937);
    N000003 = NORMAL(-0.707437, 0.543624, -0.451670);
    P000000 = VERTEX(V000012, N000000);
    P000001 = VERTEX(V000013, N000001);
    P000002 = VERTEX(V000014, N000002);
    P000003 = VERTEX(V000015, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000006, F000000);
#
    N000000 = NORMAL(0.727824, 0.376854, -0.572933);
    N000001 = NORMAL(0.716961, 0.193908, -0.669602);
    N000002 = NORMAL(0.999972, 0.006864, 0.003105);
    N000003 = NORMAL(0.999982, 0.004673, 0.003693);
    P000000 = VERTEX(V000016, N000000);
    P000001 = VERTEX(V000017, N000001);
    P000002 = VERTEX(V000018, N000002);
    P000003 = VERTEX(V000019, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000006, F000000);
#
    N000000 = NORMAL(0.999982, 0.004673, 0.003693);
    N000001 = NORMAL(0.999972, 0.006864, 0.003105);
    N000002 = NORMAL(0.715383, -0.184076, 0.674049);
    N000003 = NORMAL(0.726743, -0.370242, 0.578590);
    P000000 = VERTEX(V000020, N000000);
    P000001 = VERTEX(V000021, N000001);
    P000002 = VERTEX(V000022, N000002);
    P000003 = VERTEX(V000023, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000006, F000000);
#
    N000000 = NORMAL(-0.726737, -0.370245, 0.578595);
    N000001 = NORMAL(-0.715377, -0.184078, 0.674056);
    N000002 = NORMAL(-0.999972, 0.006863, 0.003107);
    N000003 = NORMAL(-0.999982, 0.004672, 0.003694);
    N000004 = NORMAL(-0.726737, -0.370245, 0.578595);
    P000000 = VERTEX(V000024, N000000);
    P000001 = VERTEX(V000025, N000001);
    P000002 = VERTEX(V000026, N000002);
    P000003 = VERTEX(V000027, N000003);
    P000004 = VERTEX(V000028, N000004);
    F000000 = FACE(P000000, P000001, P000002, P000003, P000004);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000006, F000000);
#
    N000000 = NORMAL(-0.999982, 0.004672, 0.003694);
    N000001 = NORMAL(-0.999972, 0.006863, 0.003107);
    N000002 = NORMAL(-0.716957, 0.193909, -0.669606);
    N000003 = NORMAL(-0.727821, 0.376856, -0.572937);
    P000000 = VERTEX(V000029, N000000);
    P000001 = VERTEX(V000030, N000001);
    P000002 = VERTEX(V000031, N000002);
    P000003 = VERTEX(V000032, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000006, F000000);
#
    L000006 = LINK(GM000001, G000006);
#
#
    G000007 = GROUP();
    V000000 = COORD(0.060000, -2.715528, 10.080863);
    V000001 = COORD(0.060000, -2.240528, 10.040863);
    V000002 = COORD(-0.060000, -2.240528, 10.040863);
    V000003 = COORD(-0.060000, -2.715528, 10.080863);
    V000004 = COORD(0.060000, -2.715528, 10.080863);
    V000005 = COORD(-0.060000, -2.715528, 10.080863);
    V000006 = COORD(-0.040000, -3.010528, 9.980863);
    V000007 = COORD(0.040000, -3.010528, 9.980863);
    V000008 = COORD(0.060000, -2.240528, 10.040863);
    V000009 = COORD(0.060000, -2.715528, 10.080863);
    V000010 = COORD(0.200000, -2.715528, 10.020863);
    V000011 = COORD(0.060000, -2.715528, 10.080863);
    V000012 = COORD(0.040000, -3.010528, 9.980863);
    V000013 = COORD(0.200000, -2.715528, 10.020863);
    V000014 = COORD(-0.060000, -2.240528, 10.040863);
    V000015 = COORD(-0.200000, -2.715528, 10.020863);
    V000016 = COORD(-0.060000, -2.715528, 10.080863);
    V000017 = COORD(-0.060000, -2.715528, 10.080863);
    V000018 = COORD(-0.200000, -2.715528, 10.020863);
    V000019 = COORD(-0.040000, -3.010528, 9.980863);
    N000000 = NORMAL(0.199525, -0.125150, 0.971868);
    N000001 = NORMAL(0.200441, 0.082210, 0.976250);
    N000002 = NORMAL(-0.200441, 0.082210, 0.976250);
    N000003 = NORMAL(-0.199525, -0.125150, 0.971868);
    P000000 = VERTEX(V000000, N000000);
    P000001 = VERTEX(V000001, N000001);
    P000002 = VERTEX(V000002, N000002);
    P000003 = VERTEX(V000003, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000007, F000000);
#
    N000000 = NORMAL(0.199525, -0.125150, 0.971868);
    N000001 = NORMAL(-0.199525, -0.125150, 0.971868);
    N000002 = NORMAL(-0.190053, -0.326722, 0.925815);
    N000003 = NORMAL(0.190053, -0.326722, 0.925815);
    P000000 = VERTEX(V000004, N000000);
    P000001 = VERTEX(V000005, N000001);
    P000002 = VERTEX(V000006, N000002);
    P000003 = VERTEX(V000007, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000007, F000000);
#
    N000000 = NORMAL(0.200441, 0.082210, 0.976250);
    N000001 = NORMAL(0.199525, -0.125150, 0.971868);
    N000002 = NORMAL(0.390874, -0.124154, 0.912033);
    P000000 = VERTEX(V000008, N000000);
    P000001 = VERTEX(V000009, N000001);
    P000002 = VERTEX(V000010, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000007, F000000);
#
    N000000 = NORMAL(0.199525, -0.125150, 0.971868);
    N000001 = NORMAL(0.190053, -0.326722, 0.925815);
    N000002 = NORMAL(0.390874, -0.124154, 0.912033);
    P000000 = VERTEX(V000011, N000000);
    P000001 = VERTEX(V000012, N000001);
    P000002 = VERTEX(V000013, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000007, F000000);
#
    N000000 = NORMAL(-0.200441, 0.082210, 0.976250);
    N000001 = NORMAL(-0.390874, -0.124154, 0.912033);
    N000002 = NORMAL(-0.199525, -0.125150, 0.971868);
    P000000 = VERTEX(V000014, N000000);
    P000001 = VERTEX(V000015, N000001);
    P000002 = VERTEX(V000016, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000007, F000000);
#
    N000000 = NORMAL(-0.199525, -0.125150, 0.971868);
    N000001 = NORMAL(-0.390874, -0.124154, 0.912033);
    N000002 = NORMAL(-0.190053, -0.326722, 0.925815);
    P000000 = VERTEX(V000017, N000000);
    P000001 = VERTEX(V000018, N000001);
    P000002 = VERTEX(V000019, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000007, F000000);
#
    L000007 = LINK(GM000001, G000007);
#
#
    G000008 = GROUP();
    V000000 = COORD(0.060000, -2.240528, 10.040863);
    V000001 = COORD(0.020000, -2.240528, 9.960863);
    V000002 = COORD(-0.020000, -2.240528, 9.960863);
    V000003 = COORD(-0.060000, -2.240528, 10.040863);
    V000004 = COORD(0.040000, -2.990528, 9.900863);
    V000005 = COORD(0.180000, -2.715528, 9.900863);
    V000006 = COORD(0.040000, -3.010528, 9.980863);
    V000007 = COORD(0.180000, -2.715528, 9.900863);
    V000008 = COORD(0.200000, -2.715528, 10.020863);
    V000009 = COORD(0.040000, -3.010528, 9.980863);
    V000010 = COORD(0.200000, -2.715528, 10.020863);
    V000011 = COORD(0.180000, -2.715528, 9.900863);
    V000012 = COORD(0.110909, -2.440528, 10.033590);
    V000013 = COORD(0.180000, -2.715528, 9.900863);
    V000014 = COORD(0.070910, -2.440528, 9.900863);
    V000015 = COORD(0.110909, -2.440528, 10.033590);
    V000016 = COORD(0.070910, -2.440528, 9.900863);
    V000017 = COORD(0.060000, -2.240528, 10.040863);
    V000018 = COORD(0.110909, -2.440528, 10.033590);
    V000019 = COORD(0.070910, -2.440528, 9.900863);
    V000020 = COORD(0.020000, -2.240528, 9.960863);
    V000021 = COORD(0.060000, -2.240528, 10.040863);
    V000022 = COORD(-0.070910, -2.440528, 9.900863);
    V000023 = COORD(-0.020000, -2.240528, 9.960863);
    V000024 = COORD(0.020000, -2.240528, 9.960863);
    V000025 = COORD(0.070910, -2.440528, 9.900863);
    V000026 = COORD(0.040000, -3.010528, 9.980863);
    V000027 = COORD(-0.040000, -3.010528, 9.980863);
    V000028 = COORD(-0.040000, -2.990528, 9.900863);
    V000029 = COORD(0.040000, -2.990528, 9.900863);
    V000030 = COORD(-0.040000, -2.990528, 9.900863);
    V000031 = COORD(-0.040000, -3.010528, 9.980863);
    V000032 = COORD(-0.180000, -2.715528, 9.900863);
    V000033 = COORD(-0.180000, -2.715528, 9.900863);
    V000034 = COORD(-0.040000, -3.010528, 9.980863);
    V000035 = COORD(-0.200000, -2.715528, 10.020863);
    V000036 = COORD(-0.200000, -2.715528, 10.020863);
    V000037 = COORD(-0.110909, -2.440528, 10.033590);
    V000038 = COORD(-0.180000, -2.715528, 9.900863);
    V000039 = COORD(-0.180000, -2.715528, 9.900863);
    V000040 = COORD(-0.110909, -2.440528, 10.033590);
    V000041 = COORD(-0.070910, -2.440528, 9.900863);
    V000042 = COORD(-0.070910, -2.440528, 9.900863);
    V000043 = COORD(-0.110909, -2.440528, 10.033590);
    V000044 = COORD(-0.060000, -2.240528, 10.040863);
    V000045 = COORD(-0.070910, -2.440528, 9.900863);
    V000046 = COORD(-0.060000, -2.240528, 10.040863);
    V000047 = COORD(-0.020000, -2.240528, 9.960863);
    V000048 = COORD(0.070910, -2.440528, 9.900863);
    V000049 = COORD(0.180000, -2.715528, 9.900863);
    V000050 = COORD(0.040000, -2.990528, 9.900863);
    V000051 = COORD(-0.040000, -2.990528, 9.900863);
    V000052 = COORD(-0.180000, -2.715528, 9.900863);
    V000053 = COORD(-0.070910, -2.440528, 9.900863);
    N000000 = NORMAL(0.000000, 1.000000, 0.000000);
    N000001 = NORMAL(0.000000, 1.000000, 0.000000);
    N000002 = NORMAL(0.000000, 1.000000, 0.000000);
    N000003 = NORMAL(0.000000, 1.000000, 0.000000);
    P000000 = VERTEX(V000000, N000000);
    P000001 = VERTEX(V000001, N000001);
    P000002 = VERTEX(V000002, N000002);
    P000003 = VERTEX(V000003, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000008, F000000);
#
    N000000 = NORMAL(0.885486, -0.450793, -0.112700);
    N000001 = NORMAL(0.885486, -0.450793, -0.112700);
    N000002 = NORMAL(0.885486, -0.450793, -0.112700);
    P000000 = VERTEX(V000004, N000000);
    P000001 = VERTEX(V000005, N000001);
    P000002 = VERTEX(V000006, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000008, F000000);
#
    N000000 = NORMAL(0.877753, -0.456233, -0.146292);
    N000001 = NORMAL(0.877753, -0.456233, -0.146292);
    N000002 = NORMAL(0.877753, -0.456233, -0.146292);
    P000000 = VERTEX(V000007, N000000);
    P000001 = VERTEX(V000008, N000001);
    P000002 = VERTEX(V000009, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000008, F000000);
#
    N000000 = NORMAL(0.937495, 0.310949, -0.156249);
    N000001 = NORMAL(0.937495, 0.310949, -0.156249);
    N000002 = NORMAL(0.937495, 0.310949, -0.156249);
    P000000 = VERTEX(V000010, N000000);
    P000001 = VERTEX(V000011, N000001);
    P000002 = VERTEX(V000012, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000008, F000000);
#
    N000000 = NORMAL(0.895078, 0.355069, -0.269743);
    N000001 = NORMAL(0.895078, 0.355069, -0.269743);
    N000002 = NORMAL(0.895078, 0.355069, -0.269743);
    P000000 = VERTEX(V000013, N000000);
    P000001 = VERTEX(V000014, N000001);
    P000002 = VERTEX(V000015, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000008, F000000);
#
    N000000 = NORMAL(0.927952, 0.246375, -0.279650);
    N000001 = NORMAL(0.927952, 0.246375, -0.279650);
    N000002 = NORMAL(0.927952, 0.246375, -0.279650);
    P000000 = VERTEX(V000016, N000000);
    P000001 = VERTEX(V000017, N000001);
    P000002 = VERTEX(V000018, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000008, F000000);
#
    N000000 = NORMAL(0.841060, 0.340252, -0.420531);
    N000001 = NORMAL(0.841060, 0.340252, -0.420531);
    N000002 = NORMAL(0.841060, 0.340252, -0.420531);
    P000000 = VERTEX(V000019, N000000);
    P000001 = VERTEX(V000020, N000001);
    P000002 = VERTEX(V000021, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000008, F000000);
#
    N000000 = NORMAL(0.000000, 0.287350, -0.957826);
    N000001 = NORMAL(0.000000, 0.287350, -0.957826);
    N000002 = NORMAL(0.000000, 0.287350, -0.957826);
    N000003 = NORMAL(0.000000, 0.287350, -0.957826);
    P000000 = VERTEX(V000022, N000000);
    P000001 = VERTEX(V000023, N000001);
    P000002 = VERTEX(V000024, N000002);
    P000003 = VERTEX(V000025, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000008, F000000);
#
    N000000 = NORMAL(0.000000, -0.970142, -0.242538);
    N000001 = NORMAL(0.000000, -0.970142, -0.242538);
    N000002 = NORMAL(0.000000, -0.970142, -0.242538);
    N000003 = NORMAL(0.000000, -0.970142, -0.242538);
    P000000 = VERTEX(V000026, N000000);
    P000001 = VERTEX(V000027, N000001);
    P000002 = VERTEX(V000028, N000002);
    P000003 = VERTEX(V000029, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000008, F000000);
#
    N000000 = NORMAL(-0.885486, -0.450793, -0.112700);
    N000001 = NORMAL(-0.885486, -0.450793, -0.112700);
    N000002 = NORMAL(-0.885486, -0.450793, -0.112700);
    P000000 = VERTEX(V000030, N000000);
    P000001 = VERTEX(V000031, N000001);
    P000002 = VERTEX(V000032, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000008, F000000);
#
    N000000 = NORMAL(-0.877753, -0.456233, -0.146292);
    N000001 = NORMAL(-0.877753, -0.456233, -0.146292);
    N000002 = NORMAL(-0.877753, -0.456233, -0.146292);
    P000000 = VERTEX(V000033, N000000);
    P000001 = VERTEX(V000034, N000001);
    P000002 = VERTEX(V000035, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000008, F000000);
#
    N000000 = NORMAL(-0.937495, 0.310949, -0.156249);
    N000001 = NORMAL(-0.937495, 0.310949, -0.156249);
    N000002 = NORMAL(-0.937495, 0.310949, -0.156249);
    P000000 = VERTEX(V000036, N000000);
    P000001 = VERTEX(V000037, N000001);
    P000002 = VERTEX(V000038, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000008, F000000);
#
    N000000 = NORMAL(-0.895078, 0.355069, -0.269743);
    N000001 = NORMAL(-0.895078, 0.355069, -0.269743);
    N000002 = NORMAL(-0.895078, 0.355069, -0.269743);
    P000000 = VERTEX(V000039, N000000);
    P000001 = VERTEX(V000040, N000001);
    P000002 = VERTEX(V000041, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000008, F000000);
#
    N000000 = NORMAL(-0.927952, 0.246375, -0.279650);
    N000001 = NORMAL(-0.927952, 0.246375, -0.279650);
    N000002 = NORMAL(-0.927952, 0.246375, -0.279650);
    P000000 = VERTEX(V000042, N000000);
    P000001 = VERTEX(V000043, N000001);
    P000002 = VERTEX(V000044, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000008, F000000);
#
    N000000 = NORMAL(-0.841060, 0.340252, -0.420531);
    N000001 = NORMAL(-0.841060, 0.340252, -0.420531);
    N000002 = NORMAL(-0.841060, 0.340252, -0.420531);
    P000000 = VERTEX(V000045, N000000);
    P000001 = VERTEX(V000046, N000001);
    P000002 = VERTEX(V000047, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000008, F000000);
#
    N000000 = NORMAL(0.000000, 0.000000, -1.000000);
    N000001 = NORMAL(0.000000, 0.000000, -1.000000);
    N000002 = NORMAL(0.000000, 0.000000, -1.000000);
    N000003 = NORMAL(0.000000, 0.000000, -1.000000);
    N000004 = NORMAL(0.000000, 0.000000, -1.000000);
    N000005 = NORMAL(0.000000, 0.000000, -1.000000);
    P000000 = VERTEX(V000048, N000000);
    P000001 = VERTEX(V000049, N000001);
    P000002 = VERTEX(V000050, N000002);
    P000003 = VERTEX(V000051, N000003);
    P000004 = VERTEX(V000052, N000004);
    P000005 = VERTEX(V000053, N000005);
    F000000 = FACE(P000000, P000001, P000002, P000003, P000004, P000005);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000008, F000000);
#
    L000008 = LINK(GM000001, G000008);
#
#
    G000009 = GROUP();
    V000000 = COORD(0.000000, -0.060000, 8.966717);
    V000001 = COORD(0.053884, -0.006026, 8.986219);
    V000002 = COORD(0.050641, -0.429365, 9.490598);
    V000003 = COORD(0.000000, -0.455550, 9.442864);
    V000004 = COORD(0.053884, -0.006026, 8.986219);
    V000005 = COORD(0.000000, 0.000000, 9.062047);
    V000006 = COORD(0.000000, -0.403283, 9.538143);
    V000007 = COORD(0.050641, -0.429365, 9.490598);
    V000008 = COORD(0.000000, 0.000000, 9.062047);
    V000009 = COORD(-0.053884, -0.006026, 8.986219);
    V000010 = COORD(-0.050642, -0.429365, 9.490598);
    V000011 = COORD(0.000000, -0.403282, 9.538143);
    V000012 = COORD(-0.053884, -0.006026, 8.986219);
    V000013 = COORD(0.000000, -0.060000, 8.966717);
    V000014 = COORD(0.000000, -0.455550, 9.442864);
    V000015 = COORD(-0.050642, -0.429365, 9.490598);
    V000016 = COORD(0.000000, -0.455550, 9.442864);
    V000017 = COORD(0.050641, -0.429365, 9.490598);
    V000018 = COORD(0.037573, -2.240528, 10.000000);
    V000019 = COORD(0.000000, -2.240528, 9.960863);
    V000020 = COORD(0.050641, -0.429365, 9.490598);
    V000021 = COORD(0.000000, -0.403282, 9.538143);
    V000022 = COORD(0.000000, -2.240528, 10.038955);
    V000023 = COORD(0.037573, -2.240528, 10.000000);
    V000024 = COORD(0.000000, -0.403282, 9.538143);
    V000025 = COORD(-0.000001, -0.403283, 9.538142);
    V000026 = COORD(-0.050642, -0.429365, 9.490598);
    V000027 = COORD(-0.037573, -2.240528, 10.000000);
    V000028 = COORD(0.000000, -2.240528, 10.038955);
    V000029 = COORD(-0.050642, -0.429365, 9.490598);
    V000030 = COORD(0.000000, -0.455550, 9.442864);
    V000031 = COORD(0.000000, -2.240528, 9.960863);
    V000032 = COORD(-0.037573, -2.240528, 10.000000);
    N000000 = NORMAL(0.707440, -0.543622, -0.451668);
    N000001 = NORMAL(0.707440, -0.543622, -0.451668);
    N000002 = NORMAL(0.948910, -0.245434, -0.198324);
    N000003 = NORMAL(0.727824, -0.376854, -0.572933);
    P000000 = VERTEX(V000000, N000000);
    P000001 = VERTEX(V000001, N000001);
    P000002 = VERTEX(V000002, N000002);
    P000003 = VERTEX(V000003, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000009, F000000);
#
    N000000 = NORMAL(0.706198, 0.540154, 0.457731);
    N000001 = NORMAL(0.000003, 0.762915, 0.646499);
    N000002 = NORMAL(0.332217, 0.587167, 0.738151);
    N000003 = NORMAL(0.949927, 0.235566, 0.205297);
    P000000 = VERTEX(V000004, N000000);
    P000001 = VERTEX(V000005, N000001);
    P000002 = VERTEX(V000006, N000002);
    P000003 = VERTEX(V000007, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000009, F000000);
#
    N000000 = NORMAL(0.000003, 0.762915, 0.646499);
    N000001 = NORMAL(-0.706194, 0.540157, 0.457733);
    N000002 = NORMAL(-0.949926, 0.235569, 0.205300);
    N000003 = NORMAL(-0.469948, 0.475768, 0.743501);
    P000000 = VERTEX(V000008, N000000);
    P000001 = VERTEX(V000009, N000001);
    P000002 = VERTEX(V000010, N000002);
    P000003 = VERTEX(V000011, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000009, F000000);
#
    N000000 = NORMAL(-0.707437, -0.543624, -0.451670);
    N000001 = NORMAL(-0.707437, -0.543624, -0.451670);
    N000002 = NORMAL(-0.727821, -0.376856, -0.572937);
    N000003 = NORMAL(-0.948909, -0.245437, -0.198325);
    P000000 = VERTEX(V000012, N000000);
    P000001 = VERTEX(V000013, N000001);
    P000002 = VERTEX(V000014, N000002);
    P000003 = VERTEX(V000015, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000009, F000000);
#
    N000000 = NORMAL(0.727824, -0.376854, -0.572933);
    N000001 = NORMAL(0.999982, -0.004673, 0.003693);
    N000002 = NORMAL(0.999972, -0.006864, 0.003105);
    N000003 = NORMAL(0.716961, -0.193908, -0.669602);
    P000000 = VERTEX(V000016, N000000);
    P000001 = VERTEX(V000017, N000001);
    P000002 = VERTEX(V000018, N000002);
    P000003 = VERTEX(V000019, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000009, F000000);
#
    N000000 = NORMAL(0.999982, -0.004673, 0.003693);
    N000001 = NORMAL(0.726743, 0.370242, 0.578590);
    N000002 = NORMAL(0.715383, 0.184076, 0.674049);
    N000003 = NORMAL(0.999972, -0.006864, 0.003105);
    P000000 = VERTEX(V000020, N000000);
    P000001 = VERTEX(V000021, N000001);
    P000002 = VERTEX(V000022, N000002);
    P000003 = VERTEX(V000023, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000009, F000000);
#
    N000000 = NORMAL(-0.726737, 0.370245, 0.578595);
    N000001 = NORMAL(-0.726737, 0.370245, 0.578595);
    N000002 = NORMAL(-0.999982, -0.004672, 0.003694);
    N000003 = NORMAL(-0.999972, -0.006863, 0.003107);
    N000004 = NORMAL(-0.715377, 0.184078, 0.674056);
    P000000 = VERTEX(V000024, N000000);
    P000001 = VERTEX(V000025, N000001);
    P000002 = VERTEX(V000026, N000002);
    P000003 = VERTEX(V000027, N000003);
    P000004 = VERTEX(V000028, N000004);
    F000000 = FACE(P000000, P000001, P000002, P000003, P000004);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000009, F000000);
#
    N000000 = NORMAL(-0.999982, -0.004672, 0.003694);
    N000001 = NORMAL(-0.727821, -0.376856, -0.572937);
    N000002 = NORMAL(-0.716957, -0.193909, -0.669606);
    N000003 = NORMAL(-0.999972, -0.006863, 0.003107);
    P000000 = VERTEX(V000029, N000000);
    P000001 = VERTEX(V000030, N000001);
    P000002 = VERTEX(V000031, N000002);
    P000003 = VERTEX(V000032, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000009, F000000);
#
    L000009 = LINK(GM000001, G000009);
#
#
    G000010 = GROUP();
    V000000 = COORD(0.000000, 0.000000, 9.062047);
    V000001 = COORD(0.053884, -0.006026, 8.986219);
    V000002 = COORD(0.053884, 0.006026, 8.986219);
    V000003 = COORD(0.053884, -0.006026, 8.986219);
    V000004 = COORD(0.000000, -0.060000, 8.966717);
    V000005 = COORD(0.060000, -0.060000, 8.966717);
    V000006 = COORD(0.053884, -0.006026, 8.986219);
    V000007 = COORD(0.060000, -0.060000, 8.966717);
    V000008 = COORD(0.060000, 0.060000, 8.966717);
    V000009 = COORD(0.053884, 0.006026, 8.986219);
    V000010 = COORD(0.000000, 0.060000, 8.966717);
    V000011 = COORD(0.053884, 0.006026, 8.986219);
    V000012 = COORD(0.060000, 0.060000, 8.966717);
    N000000 = NORMAL(0.815149, 0.000000, 0.579252);
    N000001 = NORMAL(0.815149, 0.000000, 0.579252);
    N000002 = NORMAL(0.815149, 0.000000, 0.579252);
    P000000 = VERTEX(V000000, N000000);
    P000001 = VERTEX(V000001, N000001);
    P000002 = VERTEX(V000002, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000010, F000000);
#
    N000000 = NORMAL(0.000000, -0.339828, 0.940488);
    N000001 = NORMAL(0.000000, -0.339828, 0.940488);
    N000002 = NORMAL(0.000000, -0.339828, 0.940488);
    P000000 = VERTEX(V000003, N000000);
    P000001 = VERTEX(V000004, N000001);
    P000002 = VERTEX(V000005, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000010, F000000);
#
    N000000 = NORMAL(0.954178, 0.000000, 0.299240);
    N000001 = NORMAL(0.954178, 0.000000, 0.299240);
    N000002 = NORMAL(0.954178, 0.000000, 0.299240);
    N000003 = NORMAL(0.954178, 0.000000, 0.299240);
    P000000 = VERTEX(V000006, N000000);
    P000001 = VERTEX(V000007, N000001);
    P000002 = VERTEX(V000008, N000002);
    P000003 = VERTEX(V000009, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000010, F000000);
#
    N000000 = NORMAL(0.000000, 0.339828, 0.940488);
    N000001 = NORMAL(0.000000, 0.339828, 0.940488);
    N000002 = NORMAL(0.000000, 0.339828, 0.940488);
    P000000 = VERTEX(V000010, N000000);
    P000001 = VERTEX(V000011, N000001);
    P000002 = VERTEX(V000012, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000010, F000000);
#
    L000010 = LINK(GM000001, G000010);
#
#
    G000011 = GROUP();
    V000000 = COORD(0.000000, 0.000000, 9.062047);
    V000001 = COORD(-0.053884, 0.006026, 8.986219);
    V000002 = COORD(-0.053884, -0.006026, 8.986219);
    V000003 = COORD(-0.053884, -0.006026, 8.986219);
    V000004 = COORD(-0.060000, -0.060000, 8.966717);
    V000005 = COORD(0.000000, -0.060000, 8.966717);
    V000006 = COORD(-0.053884, -0.006026, 8.986219);
    V000007 = COORD(-0.053884, 0.006026, 8.986219);
    V000008 = COORD(-0.060000, 0.060000, 8.966717);
    V000009 = COORD(-0.060000, -0.060000, 8.966717);
    V000010 = COORD(0.000000, 0.060000, 8.966717);
    V000011 = COORD(-0.060000, 0.060000, 8.966717);
    V000012 = COORD(-0.053884, 0.006026, 8.986219);
    N000000 = NORMAL(-0.815149, 0.000000, 0.579252);
    N000001 = NORMAL(-0.815149, 0.000000, 0.579252);
    N000002 = NORMAL(-0.815149, 0.000000, 0.579252);
    P000000 = VERTEX(V000000, N000000);
    P000001 = VERTEX(V000001, N000001);
    P000002 = VERTEX(V000002, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000011, F000000);
#
    N000000 = NORMAL(0.000000, -0.339828, 0.940488);
    N000001 = NORMAL(0.000000, -0.339828, 0.940488);
    N000002 = NORMAL(0.000000, -0.339828, 0.940488);
    P000000 = VERTEX(V000003, N000000);
    P000001 = VERTEX(V000004, N000001);
    P000002 = VERTEX(V000005, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000011, F000000);
#
    N000000 = NORMAL(-0.954178, 0.000000, 0.299240);
    N000001 = NORMAL(-0.954178, 0.000000, 0.299240);
    N000002 = NORMAL(-0.954178, 0.000000, 0.299240);
    N000003 = NORMAL(-0.954178, 0.000000, 0.299240);
    P000000 = VERTEX(V000006, N000000);
    P000001 = VERTEX(V000007, N000001);
    P000002 = VERTEX(V000008, N000002);
    P000003 = VERTEX(V000009, N000003);
    F000000 = FACE(P000000, P000001, P000002, P000003);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000011, F000000);
#
    N000000 = NORMAL(0.000000, 0.339828, 0.940488);
    N000001 = NORMAL(0.000000, 0.339828, 0.940488);
    N000002 = NORMAL(0.000000, 0.339828, 0.940488);
    P000000 = VERTEX(V000010, N000000);
    P000001 = VERTEX(V000011, N000001);
    P000002 = VERTEX(V000012, N000002);
    F000000 = FACE(P000000, P000001, P000002);
    FACE_COLOR(F000000, C000001);
    FACE_MATERIAL(F000000, M000001);
    GROUP_FACE(G000011, F000000);
#
    L000011 = LINK(GM000001, G000011);


表示例)

005_01.gif


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